A brief note:

Please note that a portion of my work is subject to Non-Disclosure Agreements, restricting me from showcasing it in this portfolio. While I am unable to provide specific details or visual representations of these projects, I am more than willing to discuss my role, responsibilities, and achievements related to them in a confidential setting or during an interview.

Sizzle

The impact of content optimization

See the impact of content optimization in real-time. One feed thrives with engaging, attention grabbing content, while the other falls short, demonstrating the value of strategic, per platform content creation.

Oldies but goodies below

Jack in the Box

I spent a year and a half as a remote freelance designer for Horizon Media while in college. Here are some of the social creative pieces I've created on behalf of my main client, Jack in the Box. I had developed a very specific style when it came to producing Jack in the Box content, a kitbash of images compiled in Photoshop and animated in the 3D space in Cinema 4D in order to reflect the eclectic nature of the brand.

World Poker Championship

Chatbot GIFs

The task for this assignment was to create a set of four captivating and highly shareable GIFs within a tight 24-hour timeframe, with the aim of promoting JIB's Brunchfest.

Lance Snacks

Horizon Media: Concepted, art directed, and designed content for Lance Snacks across all social platforms. Utilized different styles based on platform performance.

Boston Children’s Hospital

The Digital Media and Design Department at UConn was selected to create a 20 foot interactive wall at BCH. This wall stands in the middle of the lobby, in front of an open area, surrounded by Microsoft Kinects. The motion of passerbys is captured and triggers interactive events onscreen. I worked on the BCH project for two full years until the end of our contract with the hospital. It was one of the most rewarding projects I've been involved in proving the impact that thoughtfully made art can have.

Monsters Scene

The Monster's Scene took almost a full year to complete from ideation to execution. There were so many moving parts and challenges to face. We had to invent, draw, model, rig and animate the characters each with their own personality. The aim of this game was to have children and guests walk by the wall and have their motion trigger the opening of doors and windows. Each character had a 'peek' animation, triggered by a user walking past the wall, as well as a 'pop' animation, trigger by users remaining in the same spot.

An Initial Model

Twiggy (right) was modeled by another team member

Rigged and Animated

Both characters were rigged and animated by myself